If Packmasters are the apprentices, then Master Moulders are the instructors, the doctors, the experts that make the foul beings spawned by Clan Moulder. They are hulking, brutish Skaven, often scarred and sometimes sporting unnatural (or even biological) prostheses to replace limbs lost to their charges. They are warrior-scientists, beast handlers extraordinaire, that both design and breed new species of abomination to unleash on their enemies. They often lead their own specimens into combat to personally observe the results of some new mutation or appendage, but they are little braver than the rest of their species. When the tide turns, as it inevitably does, Master Moulders will flee with their hideous tails tucked between their legs as quickly as their Packmaster subordinates… faster, if at all possible.
Motivation: Design and produce monsters to advance within Clan Moulder.
Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 2, Manipulation 4, Appearance 2; Perception 4, Intelligence 4, Wits 3
Virtues: Compassion 1, Conviction 3, Temperance 3, Valor 2
Abilities: Athletics 2, Awareness 2, Craft (Genesis) 4, Dodge 3 (Clan Moulder Beasts +2), Larceny 2, Lore 3, Medicine 3, Melee 5, Occult 4, Presence 4 (Clan Moulder Beasts +2), Resistance 3, Ride 3 (Clan Moulder Beasts +2), Stealth 2, Survival 1, War 4
Backgrounds: Backing (Clan Moulder) 3, Contacts (Other Moulders) 1, Influence 3, Resources 4
Join Battle: 5
Bite: Speed 6, Accuracy 3, Damage +4L, Parry DV -, Rate 1, Tags N
Claw: Speed 5, Accuracy 4, Damage +4L, Parry DV 1, Rate 3, Tags N
Greatsword: Speed 6, Accuracy 10, Damage +10L, Parry DV 4, Rate 1, Tags 2,R
Things-Catcher: Speed 6, Accuracy 9, Damage +9L, Parry DV -, Rate 1, Tags 2,C,R
Soak: 7B/5L (Breastplate +2B/+4L, Mobility -1, Fatigue 1)
Health Levels: -0/-1/-1/-2/-2/-4/Incap.
Dodge DV: 3 Willpower: 8
Essence: 2 Essence Pool: 7/13
Other Notes: Master Moulders gain the benefits of the Claws/Fangs, Enlightened Essence, Fur, and Tail mutations (included in the above stat block). They are thaumaturges with an Adept’s degree in Husbandry. They can make social attacks against Clan Moulder beasts or rats without penalty. Master Moulders do not form units themselves, but instead serve as leaders or special characters in units of rat ogres, giant rats, or other, stranger beasts. The Things-Catcher is a wicked polearm of Clan Moulder design that permits the wielder to make Clinch attacks using the Melee Ability.