First Circle Demon – Chernobaal, the Hounds of HellFebruary 15, 2012
Apropos of nothing, enjoy!
Chernobaal, the Hounds of Hell
Demons of the First Circle,
Progeny of the Keeper of the Forge of Night
When Alveua strikes her hammer against the Forge of Night, it does not shed cascades of sparks, but torrents of shadowy motes, darkness bleeding in clouds and eddies from her domain. And yet, sometimes, when the material she works cannot help but shed light or fire, the sparks that issue from the unholy meeting of light and darkness grow into a chernobaal, one of the Hounds of Hell.
These massive, canine demons are born with a powerful urge to hunt and destroy, but are equally drawn to creation. Born of their mother’s creative impulse and the violence of her Forge, born of the dichotomy of light and dark, they roam the demon realm, serving as trackers, executioners, gladiators, or sometimes artisans. Many of the chernobaalim are held captive by Oskoreia, the Houndmaster, who uses them on her demon hunts.
A chernobaal is a hulking beast, standing roughly six feet tall at the shoulder, with the general build of a scent hound. Their fur often flickers with green fire, and when they breathe out, their mouths fill with sparks of unholy green flame and the same motes of blackened shadow that spew from the Forge of Night. When summoned, most chernobaalim will bear signs of slavery: massive brass collars and chains, ritual scars or tattoos, or the like.
Summoning: (Obscurity 1 /4): Sorcerers most often call upon the chernobaalim to serve as trackers or guards, as they can be fiercely loyal. Only the most learned scholars know they are also craftsmen, and will call on them to produce wonders of fire and ash that can outlast all but the Magical Materials. If a masterpiece of craftsmanship is lost for one full season and found while the new moon is in the sky, a chernobaal may find its way free of Malfeas. If a chernobaal sees one of its creations destroyed, it gains a point of Limit.
Motivation: To create and destroy.
Attributes: Strength 5, Dexterity 4, Stamina 5; Charisma 3, Manipulation 1, Appearance 3; Perception 6, Intelligence 3, Wits 3
Virtues: Compassion 1, Conviction 4, Temperance 2, Valor 5
Abilities: Athletics 4, Awareness 4 (Scent +3), Craft 5, Dodge 3, Integrity 4, Investigation 3, Linguistics (Native: Old Realm; Others: Any two) 2, Lore 1, Martial Arts 4, Presence 1 (Intimidation +2), Resistance 3, Stealth 3, Survival 5 (Tracking +3)
Backgrounds: Backing 1
Bane Weapon: Chernobaalim can deal aggravated damage to any creature they have spent at least three consecutive days hunting.
Essence Plethora (x3)
Malediction – Chernobaalim can inflict a -1 penalty to Stealth or Survival rolls made to avoid a tracker.
Materialize ¬– 55 motes
Measure the Wind
Ox-Body Technique (x3)
Principle of Motion – A chernobaal can store up to eight actions.
Spirit-Cutting – Chernobaalim can materially affect dematerialized entities.
Excellencies: Craft (Second, Third), Survival (Second, Divine Subordination)
Ash from the Forge of Night: For a cost of 30 motes and two Willpower, a chernobaal can consume an object and vomit forth a cloud of smoke and green fire that will coalesce into a different object of the same Resources value. This new object is obviously made of ash and flame, and is as recognizably Malfean as the Infernal Exalted themselves. It is, however, effectively imperishable, and will never need repair or maintenance unless deliberately harmed. Even in this case, its Hardness is three points higher than a normal object of its type. This ability can neither consume nor reproduce Artifacts.
Join Battle: 7
Bite: Speed 5, Accuracy 10, Damage +8L, Parry DV 3, Rate 2, Tags N
Clinch: Speed 6, Accuracy 8, Damage +5B, Parry DV -, Rate 1, Tags C,N,P
Soak: 10L/15B (Thick Hide, natural)
Health Levels: -0x1/-1×9/-2×8/-4/Incap
Dodge DV: 5 Willpower: 8
Essence: 3 Essence Pool: 110
Other Notes: Chernobaalim are likely to form Intimacies to their summoners or handlers, requiring one fewer scene spent building such Intimacies and one additional scene eroding them than their Conviction would indicate. It is not unheard of for a summoner who has utilized a particular chernobaal previously to be able to summon the beast again without binding it.