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Taniwha, the God of Realm Shipwrecks in the West

September 16, 2011

As an Ally for a potential upcoming game, I’ve developed a new god, which might be of some assistance to any games out there in need of a little more variety among the Celestial Bureaucracy.  Enjoy!

Taniwha, the God of Realm Shipwrecks in the West

God of the Third Rank

There is a god of everything, much to the dismay of the Realm, and that includes those of their ships that fail to reach their destinations.  Whether consumed by storms, beset by pirates, or victims of some stranger fate, Realms ships sink, and when they do, they become the domain of Taniwha. 

Taniwha reports to the God of Realm Ships in the West as well as the God of Shipwrecks in the West, who in turn report to the gods of Realm Ships and Shipwrecks in general.  Thanks to the Immaculate Order, Taniwha receives very few assignments to sink Realm ships, and thanks to their skillful construction, he rarely encounters them on their own.  However, Realm ships do sink from time to time, and so he maintains his small domain with an eye toward advancement.

Taniwha is a clever and cunning god, willing to push the boundaries of his power to hold certain individuals in his debt.  It is his practice to find Realm ships that are beginning to sink and offer to help the captain by delaying the sinking and thus helping the evacuation, but he is not above threatening to sink a Realm ship if the circumstances are right.  He knows that if he threatens the wrong Dynast, the Immaculate Order will hunt him down, but he also knows that he is difficult to reach and a pain in the ass to remove.  He flirts with destruction, counting on his meagre authority and worth to keep him alive.  Little does he know that the Empress was protecting him solely because she felt he wasn’t worth the resources to track down.  With the Empress gone, he is one misstep away from meeting a Wyld Hunt.

Taniwha appears as a tall, humanoid figure, slender and graceful.  His face is featureless save for two large, glassy eyes and a lipless slit for a mouth, ringed with a fine, full moustache and neatly trimmed beard.  He dresses in the finest Western fashion, specifically plucking treasures from the wrecks of Realm ships to flaunt about.  He carries no weapon, no trinkets, save for a rolled atlas in a finely jeweled case at his hip. 

Recently, Taniwha attempted to extort a newly Exalted Eclipse, and has found himself bound for a rollicking journey around the West.  While he feigns annoyance, he secretly hopes to parlay his new ally into leverage in Yu-Shan.  Nominally, Taniwha is as annoyed by inter-Sidereal politics as any god, but in truth, his sympathies lie with the Gold Faction, and he hopes that, when the Solars take Yu-Shan over once more, he can curry favor with them by helping his new Eclipse friend.

Taniwha, God of Realm Shipwrecks in the West (God of the Third Rank)

Motivation: Expand his own political and personal power to become a God of the Fourth Rank.

Attributes: Strength 4, Dexterity 5, Stamina 5; Charisma 4, Manipulation 6, Appearance 5; Perception 4, Intelligence 5, Wits 4

Virtues: Compassion 2, Conviction 5, Temperance 2, Valor 3

Abilities: Awareness 4, Bureaucracy 5, Integrity 3, Investigation 3, Linguistics (Native: Old Realm; Other: High Realm, Pelagothorpe Dialects, Seatongue) 3, Lore 4, Martial Arts 2, Occult 4, Presence 5, Resistance 3, Sail 5 (Realm Ships +3), Socialize 4

Backgrounds: Allies 3 , Artifact 4 (The Ever-Shifting Atlas, see below), Backing 2 (Bureau of Humanity), Contacts 3 (Bureau of Nature, Bureau of Destiny, the Gold Faction), Cult 2, Salary 3, Sanctum 2

Charms:

Affinity (Element) Control (6m) – Manipulate up to (Essence) “barrels” of water.  Can use only the elemental hazard version of this Charm, and only when creating or enhancing a hazard that includes a Realm ship in the West.

Bane Weapon (5m) – Ignore soak and Hardness of Realm ships in the West.

Calculated Order of Immediate Action (10m, 1W) – Create or destroy a sinking or sunken Realm vessel in the West.  Creating a sunken Realm vessel does not produce any goods or sailors, and destroying a sunken vessel does not undo the sinking so much as remove all evidence from the ocean floor. 

Domain Manipulation Scenario (6m or 12m, 1W) – Naturally speed or slow the process of a sinking Realm ship in the West, or generally and temporarily speed or slow the process of all sinking Realm ships in the West.

Essence Plethora (x3) – Increases Essence pool by 30 motes

Hurry Home (5m) – can teleport to any sinking or sunken Realm ship or his sanctum in Yu-Shan.

Intrusion-Sensing Method (5m, 1W) – Commit motes to roll (Perception + Awareness) with (Compassion) automatic successes to notice any Realm ships beginning to sink in the West as though he were present.

Landscape Travel (4m) – Swim at double normal walking speed.

Malediction (5m) – Inflict one-die penalty to all target’s Sail rolls to pilot or save a Realm ship in the West.

Materialize (60m)

Measure the Wind (1m) – Sense the Essence score of all living creatures within (Willpower) yards, recognize what type of being each is, and potentially locate hidden beings.

Principle of Motion (5m, 1W) – can store up to 8 actions and can withdraw up to 5 actions at once.

Reserve of Will (x2) – Provides two additional temporary Willpower

Sense Domain (5m, 1W) – Make an Awareness roll pertinent to sinking or sunken Realm ships in the West or priests’ senses, adding (Compassion) automatic successes.

Weather Control (10m) – Create or dismiss storms at sea.

Excellencies – Awareness (First), Bureaucracy (First), Presence (First), Sail (Divine Subordination, First, Third)

Join Battle: 8

Attacks:

Clinch – Speed 6, Accuracy 7, Damage 4B, Parry DV -, Rate 1, Tags C, N, P

Kick – Speed 5, Accuracy 7, Damage 7B, Parry DV 3, Rate 2, Tags N

Punch – Speed 5, Accuracy 8, Damage 4B, Parry DV 5, Rate 3, Tags N

Soak: 15B/13L/10A (Celestial Armor, +10B/+10L, -1 Mobility)

Health Levels: -0/-1×6/-2×5/-4/Incap

Dodge DV: 4                                         Willpower: 8 (10)

Essence: 4                                             Essence Pool: 110

Other Notes: Taniwha’s panoply consists of the Ever-Shifting Atlas, his Artifact.  For the attunement of four motes, Taniwha (or any attuned user) can see the location of any Realm ship in the West pinpointed by one of Taniwha’s Charms.  In essence, his awareness automatically updates the Atlas.  Furthermore, an attuned user can apply any of his Sail or Spirit Charms to any vessel listed on the Atlas as though he were present, at a five mote discount to boot (minimum one mote).

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One comment

  1. Wow, this guy’s quite neat. And his panoply is incredibly useful and quite worth stealing. I might have to use this fellow some time.



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