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Sense Enhancement Mechanics

February 15, 2011

The games I run tend to be excellent sources of home-brewed content, since I can more easily find areas that desperately need improvement, or find gaps in the mechanics that need to be filled.  My roommate, Grace, is playing a character who would like to be a blind ranged fighter, which is completely awesome forever.  However, the current Solar sense-enhancing Charms A) require a decent commitment, and B) have to be activated every scene.  This causes me some issues.  Below, I have created unofficial errata for both of these Charms, as well as a Hearthstone to aid this character concept.  Enjoy!

Keen (Sense) Technique:  This Charm’s cost is increased to 5 motes, and its Duration is increased to Indefinite.

Unsurpassed (Sense) Discipline: This Charm’s cost is changed to None (+5 motes), its Type and Duration become Permanent, and its text is replaced with:

This Charm is a permanent upgrade to its prerequisite, allowing Keen (Sense) Technique to be activated with a 5 mote surcharge to gain the benefits from Unsurpassed (Sense) Discipline. 

Stone of the Dragons’ Flow (Rating 3 Wood Aspect Hearthstone)

This Hearthstone is an emerald-cut green stone with a matte finish.  If one looks closely enough, one can see small swirls of pattern deep within the stone, like clouds swirling on a windy day.  When used, the stone permits its bearer to tap into the dragon lines beneath Creation, shunting the burden of commitment onto them.  When activating a Charm with Indefinite Duration, the user spends the motes to activate it normally.  However, instead of committing those motes, the Hearthstone can maintain the commitment for the user, allowing the motes to be recovered normally.  The user can still end the Charm as normal, and the Hearthstone cannot maintain more than one Charm or ten motes of commitment at once. 

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5 comments

  1. Mh, this does actually make sense! I’m going to houserule this in my next games.
    Can I reblog your post, giving you credit? Italian gamers could use it! 😉


    • Absolutely! Any and all publicity is good publicity, right? 😉


      • I reblogged your post, tell me if it’s ok 😉 (It’s my first new post, you won’t understand a word because it’s Italian, but I’m just wondering if you got the trackback!)


      • I wondered if that was you! Yes, that’s fine. Thank you for doing it!


  2. […] Un post molto interessante, riguardo un problema incontrato da Octopoid in una sua campagna di Exalted: come gestire un pg cieco? In sintesi, modificando un paio di prodigi, rendendoli indefiniti e con costo impegnato, invece che come normalmente sono (dispendiosi e scene-long). Leggetelo, è molto interessante! The games I run tend to be excellent sources of home-brewed content, since I can more easily find areas that desperately need improvement, or find gaps in the mechanics that need to be filled.  My roommate, Grace, is playing a character who would like to be a blind ranged fighter, which is completely awesome forever.  However, the current Solar sense-enhancing Charms A) require a decent commitment, and B) have to be activated every scene.  This c … Read More […]



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