VinculumFebruary 3, 2011
Those of you familiar with the old Vampire: the Masquerade (and probably the new Vampire: the Requiem) are probably also familiar with the blood bond, or Vinculum. For those of you unfamiliar, this was a mystical property of the vampire’s blood, making those who drank it fall helplessly in love with the vampire. While I don’t normally like to draw parallels between the Exalted splats and the splats of World of Darkness, in this case, the connection is both mechanically and thematically appropriate. Ladies and gentlemen, I give you, the Vinculum.
Unbreakable Sanguine Chains
Cost: 5m, 1lhl; Mins: Presence 5, Essence 3; Type: Simple
Keywords: Compulsion, Emotion, Merged, Stackable
Prerequisite Charms: Poisoning the Will
The blood of the Chosen of Oblivion is a powerful force, drawing in the unwary like the weight of a black hole. Irresistably, they ensnare the unwary in their bonds of blood. This Charm is a Simple action, during which the Abyssal cuts himself and allows (or forces) the target to drink some of his blood. If the target is unwilling, they must be restrained or otherwise rendered Inactive (unconscious targets are viable targets). Once dosed, the victim is subjected to an effect that functions identically to Solar Bond, which gains one dot each time the Abyssal uses this Charm on the subject. The Charm’s effects fade at the rate of one dot per month, but can be refreshed by the Abyssal with another use of the Charm. The Abyssal can maintain this Charm on up to (Essence) separate individuals, and his Lunar mate is automatically immune to its effects.
Celestial Exalted may resist this Charm’s effects for one Willpower, while Terrestrials must spend two, and non-Exalted must spend three. Spending Willpower this way immunizes the victim for the remainder of the day. Once the victim is afflicted, however, he must spend Willpower equal to the Abyssal’s Essence (maximum 5) to cancel the Charm’s effects. Mortals cannot spend more than one Willpower per day in this fashion.
Some Abyssals call the effects of this Charm “the Vinculum,” and utilize it freely amongst their circles, baptizing one another in orgies of blood that bind them together into fractious but tightly-knit families of sorts. Most deathknights, however, disdain this practice, preferring to utilize the Charm on their enemies rather than expose themselves to their allies.
Merged: This Charm also appears in the Medicine tree, with Cannibalistic Renewal Incitement as a prerequisite, and requiring Medicine 5. All other aspects of the Charm remain unchanged.