Jawilae, the Brokers of RuinsNovember 17, 2010
One of my fellow players in an online Infernals game has a character based on Star Wars Sith to varying degrees. During a snarky exchange, I suggested that he should have a midget sidekick with glowing eyes who repaired droids. Unperturbed by my mocking tone, he insisted that I design this First Circle demon for him. Blame him, good gentles, for the Jawilae.
Jawilae, the Brokers of Ruins
Demons of the First Circle
Progeny of the Living Tower
In the wastes of Cecelyne, several tribes of First Circle Demons wander, compelled by their natures to sift through the sands of the Endless Desert, seeking treasures from the past that have been swallowed up by the silvery sands of Cecelyne. These are the Jawilae, originally sent by their progenitor to find relics for his own use, but long since forgotten and dismissed as eccentric and useless.
And yet, Creation’s sorcerers have found numerous uses for these diminutive beings, most often as bloodhounds for lost demesnes and ancient ruins. In this, they are excellent tools, though their nature is never to give away that which they have found. Even their summoners find they must bargain with the creature, or else steal the find before the First Circle demons can get it in their clutches.
Jawilae hide their appearance from the world under heavy robes, though their glowing eyes burn from beneath. Living in the desert, they tend to spend most of their time huddled around their herd beasts or packed inside whatever First Age conveyance they have managed to cobble back together.
Summoning: (Obscurity 1/3) Jawilae are most often summoned to scavenge ruins for truly important baubles of past ages. When a great work of mortal artifice is broken, discarded, or truly lost, a Jawilae may be able to escape Malfeas to reclaim the item. If a Jawilae is forced to give away an item it has recovered without some manner of recompense, it gains a point of Limit. It treats orders to give up items without compensation as unacceptable, even if bound by a summoner.
Motivation: Collect and sell the debris of the past
Attributes: Strength 2, Dexterity 5, Stamina 3; Charisma 3, Manipulation 5, Appearance 3; Perception 4, Intelligence 4, Wits 5
Virtues: Compassion 2, Conviction 4, Temperance 3, Valor 2
Abilities: Athletics 1, Awareness 3 (Broken Things +2), Bureaucracy 2 (Haggling +2), Craft 3 (Repair +3), Dodge 2, Integrity 1, Investigation 1, Larceny 2, Linguistics (Native: Old Realm; Other: None) 0, Lore 2 (First Age +2), Occult 1 (First Age +2), Resistance 1 (Environmental +1), Ride 1 (Artifacts +1), Stealth 2, Survival 2 (Deserts +2)
Backgrounds: Backing 1, Resources 3
Benefaction – Craft rolls
Divine Prerogative – Find ruined objects
Essence Plethora (x2)
Materialize – 45 motes
Measure the Wind
Ox-Body Technique (x2)
Reserve of Will (x2)
Sense Domain – Broken objects of historical or cultural significance
Spice of Custodial Delectation – Broken objects of historical or cultural significance
Repairing the Past (4m, 1W) – This unique spirit Charm allows the Jawilae to commit its mote cost to ignore all Craft prerequisites for the purpose of repairing objects.
The Order of Language: Jawilae speak only Old Realm. However, they have a permanent, unique Charm that allows them to understand any language, and to selectively permit others to understand them at will.
First Excellency: Bureaucracy, Craft
Join Battle: 8
Clinch – Speed 6, Accuracy 5, Damage 2B, Parry DV -, Rate 1, Tags C, N, P
Kick – Speed 5, Accuracy 5, Damage 5B, Parry DV 2, Rate 2, Tags N
Punch – Speed 5, Accuracy 6, Damage 2B, Parry DV 4, Rate 3, Tags N
Health Levels: -0/-1/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-4/Incap
Dodge DV: 5 Willpower: 6 (8 temporary)
Essence: 3 Essence Pool: 80