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Skaven in Exalted!

September 17, 2010

Following the success of my N.E.C.R.O.N.s, I’ve decided to go ahead and start converting other things I love into Exalted, starting with Skaven. Behold, the verminous fruits of my labor! (All Skaven-specific names and individuals are property of Games Workshop, and I do not claim that I created them. I have merely adapted them into Exalted.)

In the First Age, a young Lunar began a breeding program, seeking to create a civilization of hyperintelligent rats. He started, as most Lunars do, with beastmen, Half-Caste hybrids that spawned their own mutant offspring. Unfortunately, when the Usurpation happened, this experiment was thwarted, and the Lunar was chased into the Wyld.

He returned some two centuries later, after many generations of beastmen had perished at the hands of the Sidereals, to find that a sizeable number of these creatures had fled to the tunnels beneath the Imperial Mountain, contending with the Mountain Folk for space and spreading out through the bowels of Creation. They had become twisted, interbred with various species of Darkbrood, and further mutated by exposure to a substance they called Wyldstone, glowing green veins of rock that channeled the energies of the Wyld even into the heart of Creation. The rat people had become more intelligent, larger, and even developed something resembling a civilization.

The Lunar, who had never received the tattoos, came to them as a ram-horned rat-man, and they venerated him as their dark god. The Great Horned Rat, as he came to be known, initially aided his people, trying to rebuild them into a weapon to retake the Deliberative. However, his own incipient madness, combined with exposure to Wyldstone, soon drive him irrevocably insane. He dwells now in the depths of the tunnels beneath Creation, fed by thousands of rat-slaves, and ravening mad prophecies between meals. He believes himself to be exactly what the rats tell him he is, their dark, apocalyptic god.

The Skaven, as they have come to call themselves, have spread throughout all Creation by now, their society growing and evolving, fracturing. It is now led by four Great Clans, each led by an extremely long-lived Half-Caste. These clans each have their own focus. Clan Moulder focuses on the breeding of Skaven with other Darkbrood and harnessing the chaotic power of the Wyldstone to do this. Clan Skryre focuses on enlightening its “gray seers,” and utilizing thaumaturgy and sorcery to invent powerful new magitechnological weaponry. Clan Pestilens develops new and horrifying diseases to unleash upon Creation, diseases to which the Skaven themselves seem terrifyingly immune. Finally, Clan Eshin focuses on the esoteric “Horned Rat” style of Terrestrial Martial Arts, becoming terrifying spies and assassins.

Clanrats
The vast majority of Skaven are clan rats, rat beastmen with little to no training, poor craftsmanship weapons and armor scavenged from other Skaven or from other races, and only the most basic leadership. They are not particularly sturdy, nor are they particularly vicious. Their advantage comes in their numbers; they breed like rats. Clanrats are nearly infinite in their masses, pouring from boltholes and tunnels beneath Creation, their teeming hordes numbering in the millions. As the most basic representatives of Skaven culture, they are the most likely to be encountered, especially as advance scouts for some invading Skaven army.

Motivation: Survive another day.
Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 1, Manipulation 3, Appearance 2; Perception 3, Intelligence 2, Wits 3
Virtues: Compassion 1, Conviction 2, Temperance 2, Valor 2
Abilities: Athletics 4, Awareness 2, Dodge 3, Investigation 1, Larceny 2, Martial Arts 2, Melee 2, Resistance 2, Stealth 3, Survival 2, War 2
Backgrounds: Backing 1
Join Battle: 5
Attacks:
Bite: Speed 6, Accuracy 5, Damage 2L, Parry DV -, Rate 1
Claw: Speed 5, Accuracy 7, Damage 2L, Parry DV 3, Rate 3
Short Spear: Speed 5, Accuracy 7, Damage 6L, Parry DV 3, Rate 2
Short Sword: Speed 5, Accuracy 7, Damage 5L, Parry DV 3, Rate 2
Soak: 5B/5L (Breastplate 2B/4L, -1 Mobility, 1 Fatigue)
Health Levels: -0/-1/-1/-2/-2/-4/Incap. (Often extras)
Dodge DV: 2 Willpower: 5
Essence: 1
Other Notes: Clanrats gain the benefits of the Claws, Fangs, Fur, and Tail mutations (included in the above stats).

Mass Combat Stats
Armor Color: Motley mismatch of scavenged armor and clothing
Motto: “Not in the face!”
General Makeup: 40 Skaven armed with spears, swords, and (maybe) shields.
Overall Quality: Poor
Magnitude: 2
Drill: 1
Close Combat Attack: 2 Close Combat Damage: 2
Ranged Attack: – Ranged Damage: –
Endurance: 3 Might: 0 Armor: 2
Morale: 2
Formation: Clanrats usually huddle in relaxed formation, though as their battle frenzy grows (either through hunger or fear), they often shift into unordered formation.

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2 comments

  1. That’s awesome and a very good fluff-interacting mashup, nice!


    • Thank you! There’ll be more to come in the future.



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