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Celestial Martial Art – Crab Style

June 25, 2010

A follow-up to Vitriolic Octopus Style, Crab Style is (in honor of this week’s earlier post) a Celestial Martial Art based, naturally, around the second best of all the ocean creatures, the crab.  Enjoy!

Crab Style (Celestial Martial Art)

Among the animal styles, one of the most oft-overlooked is the noble Crab Style, a martial art focused on the stoic calm and strength of purpose of its namesake.  A style of transcendence and transformation, of rebirth and protection, Crab Style was originally practiced almost solely by the Lunar Exalted.  However, as the style spread, more and more individuals found the inner truths of the crab and became practitioners.

Crab Style is a Celestial-level Martial Art that can be practiced in armor.  Its form weapons are jitte (treat as sais) and their Artifact equivalents (Baneclaws).  Most practitioners take great pride in their weapons and armor, rarely possessing any of quality less than fine and nearly always crafting them to mimic the appearance of the crab’s claws and carapace.

Multi-Limbed Crustacean Stability
Cost:
3m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: (Martial Arts) Actions
Prerequisite Charms: None

The crab is a symbol of stability and dependability, keeping its footing on the most jagged reefs and righting itself in even the roughest surf.  This Charm grants the user perfect immunity to all Knockdown and Knockback effects.  This is explicitly considered a defense.  Additionally, for its Duration, it makes standing from prone a Reflexive action with no DV penalty.

Aquatic Adaptive Meditation
Cost:
6m; Mins: Martial Arts 3, Essence 2; Type: Simple
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None

Most crabs are, in fact, aquatic, unable to breathe the life-giving air of Creation.  However, they frequently sojourn onto land, and so have learned myriad tricks to extend their air supply.  This Charm mimics that adaptation.  For its duration, the Charm’s user multiplies successes on any (Stamina + Resistance) roll to hold his breath by his Martial Arts rating.  Additionally, the martial artist suffers no environmental penalties to movement, DVs, or Martial Arts rolls due to being submerged.

Independent Eyestalk Awareness
Cost:
3m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The crab’s eyes are constantly moving, on the lookout for both predators and prey.  It is nearly impossible to sneak up on a crab, though they will not always flee.  The crab, after all, is content with what comes.  This Charm may be activated in response to an unexpected attack or an attempt to re-establish surprise.  Against an unexpected attack, it allows the user to apply his Parry DV, subject to any other relevant modifiers.  Against an attempt to re-establish surprise, it grants the user his Martial Arts in additional dice.

Crab Form
Cost:
5m; Mins: Martial Arts 3, Essence 3; Type: Simple
Keywords: Form-type, Obvious
Duration: One Scene
Prerequisite Charms: Multi-Limbed Crustacean Stability, Aquatic Adaptive Meditation, Independent Eyestalk Awareness

When the martial artist aligns his Essence with that of the crab, he fortifies himself, physically and mentally.  He understands that solutions to problems are not always direct, and that moving with the current is simpler than fighting it.  For the duration of the scene, his Essence hardens like the crab’s carapace and claws.  He soaks Lethal damage with his full Stamina, and he can parry Lethal attacks unarmed without a stunt.  His unarmed attacks may deal Lethal or Bashing damage as the martial artist chooses.  Finally, as the crab is a symbol of resilience and protection, all Defend Other actions become Speed 3, DV -0 Miscellaneous actions for the Charm’s duration.

Razor-Armed Pincer
Cost:
3m; Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Crab Form

When forced to defend itself, or when capturing prey, the crab’s pincers are wicked things, biting through shell or flesh to reach the tasty meat beneath.  This Charm supplements an unarmed Martial Arts attack, adding one to the attack’s raw damage and granting the attack the Piercing tag.

Karkinos Disarms the Hero
Cost:
3m; Mins: Martial Arts 4, Essence 3; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Razor-Armed Pincer

The crab behemoth Karkinos was sent by Kimbery to disarm the hero Culeus when he sought to slay one of her many-headed spawn.  Like that behemoth, the martial artist can remove an enemy’s weapon effortlessly.  This Charm may be activated in response to any close combat attack against which he successfully applied his Parry DV.  As a counterattack, the martial artist may make a disarming Martial Arts attack.  The martial artist does not suffer the usual -2 external penalty to this attack, and the victim of the attack suffers an internal penalty equal to the martial artist’s Essence on the resulting roll-off.  If the provoking attack is a Thrusting attack, any stunt bonus applied toward the ensuing disarming attack has its dice bonus (but not reward) increased by one.

Severing the Offending Limb
Cost:
5m (+1wp); Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 10)
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisite Charms: Karkinos Disarms the Hero

Those who oppose the crab often find themselves losing more than the fight.  This Charm supplements an unarmed Martial Arts attack.  That attack deals Lethal damage, and if it deals at least two levels of post-soak damage, the martial artist may pay a point of temporary Willpower to focus the blow.  In this case, the attack deals only a single level of damage, but inflicts a single Amputation effect of the martial artist’s choice on the victim as a Crippling effect.

Scuttling Crabwise
Cost:
5m; Mins: Martial Arts 3, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Crab Form

To the unenlightened, the crab moves sideways.  To the crab, the crab simply moves.  The martial artist invokes this Charm in response to an opponent’s Move or Dash action.  It allows her to make a Reflexive Blockade Movement action (with the usual -1 DV penalty), moving up to (Dexterity + Martial Arts) yards in order to interpose herself between the target and his destination.  Furthermore, the crab stylist adds (Martial Arts) dice to the subsequent ([Strength or Dexterity] + Athletics) roll-off.

Autonomous Sacrificial Escape
Cost:
3m, 1hl; Mins: Martial Arts 4, Essence 3; Type: Reflexive (Step 6)
Keywords: Combo-OK, Crippling, Obvious
Duration: Instant
Prerequisite Charms: Scuttling Crabwise

Lizards are famed for their ability to shed and regenerate limbs to escape hostile situations.  Few know that the crab taught the lizard this trick.  This Charm may be used when the martial artist is the target of a successful Clinch attack.  The martial artist suffers a Crippling Amputation injury of his choice, as one of his grappled limbs shatters and twists horribly, allowing the martial artist to slip free of the clinch through a combination of disrupted leverage and his opponent’s startled revulsion.  The Crippling effect heals at the start of the character’s next action, though any items held in an “amputated” limb must be recovered normally.  The Health Level cost, however, remains paid until healed through normal means.  Any effects which prevent or render the martial artist immune to Crippling or Amputation effects prevent use of this Charm.

Impenetrable Arthropod’s Exoskeleton
Cost:
6m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 6, DV -1)
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Autonomous Sacrificial Escape

The crab’s shell is its life, its home, and its defense.  For the duration of the scene, the crab becomes at one with his armor, adding any Mobility penalties to his Martial Arts-derived Parry DV calculation before calculating Mobility penalty reductions, such as Magical Material bonuses or Charms.  Additionally, his armor soak cannot be reduced below (his Essence) by effects such as the Piercing tag, effectively raising his minimum soak against such effects.

The Invulnerable Crab
Cost:
7m, 1ahl; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Severing the Offending Limb, Impenetrable Arthropod’s Exoskeleton

The shell of the crab cannot be pierced by mortal means.  The shell of the Crab cannot be pierced at all.  The martial artist invokes this Charm immediately before the damage of a physical attack or similar effect is rolled.  This Charm is a perfect soak against the damage of the attack, reducing pre- and post-soak damage to zero after all other effects.  The Charm’s cost is considered a unique Flaw of Invulnerability.

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