Tarjeitae, the Whispering Merchants

June 15, 2010

I love me some Infernals, mostly because I love the story and plot and thematics of Malfeas and the rest of the demons.  This week is going to be demon themed, since Malfeas is the next Celestial Direction on the list.  However, that’s getting delayed, because I want to show off the demon I made.  For your viewing pleasure, I present the tarjeitae, the whispering merchants.

Tarjeitae, the Whispering Merchants
Demons of the First Circle, Progeny of the Sigil’s Dreamer

In the marketplaces of Malfeas, specifically in the wild bazaars of Makarios, the Sigil’s Dreamer, bargains are struck nearly constantly.  Merchants hawk strange wares, things conjured from the dreams of sleeping mortals or, even more strangely, dreamstuff plucked from the minds of slumbering demons.  Moving through these markets, always hunting, are the tarjeitae, the whispering merchants.

These demons, spawned from Makarios’ desire to find the finest bargain available, are roughly humanoid creatures, with digitigrade legs, short tails, and four clawed arms.  They move with sinuous grace, subconsciously reflecting the dreams and desires of those around them in their flesh.  The tarjeitae are constantly moving, their eyes always roaming, seeking the next great deal.

Both male and female, the whispering merchants, as their name suggests, never speak above a whisper, yet they never fail to make themselves heard when striking a bargain.  They are master hagglers, and their knowledge of market values, both Malfean and native to Creation, is near encyclopedic.  However, they are never satisfied, no matter the deals they make, and they are always seeking something more.
Summoning: (Obscurity 2/4) Tarjeitae are often summoned for their knowledge of markets, to assist sorcerers with finding (or selling) certain rare goods, or even to encourage others to enter into bargains with the sorcerer, especially if those bargains are not in their best interests.  When anyone purchases an object of great worth for less than one-fifth of its actual value, a hole opens into the demon prison through which a whispering merchant can slip into Creation.  For every full day that passes where a tarjeitus does not enter into some kind of bargain, usually by purchasing an item however informally, it gains a point of Limit.
Motivation: To find the perfect bargain.
Attributes: Strength 3, Dexterity 4, Stamina 3; Charisma 2, Manipulation 4, Appearance 4; Perception 3, Intelligence 3, Wits 3
Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 3
Abilities: Athletics 1, Awareness 3, Bureaucracy 5 (Markets +3), Dodge 3, Integrity 2, Investigation 2, Larceny 4 (Disguise +2, Markets +1), Linguistics (Native: Old Realm; Other: Riverspeak, any four others) 5, Lore 2, Martial Arts 3, Occult 2, Presence 4, Resistance 2, Socialize 2, Stealth 1
Backgrounds: Backing 1, Resources 2
Benefaction – Bureaucracy
Essence Plethora (x2) – 20 extra motes
Hoodwink – Used to befuddle those with whom the tarjeitus is bargaining
Materialize – 50 motes
Measure the Wind – The tarjeitus can sense the relative power level of those who have something for sale
Ox-Body Technique – One extra -1 and one extra -2 Health Level
Reserve of Will (x2) – Two additional temporary Willpower points
Sense Domain – Marketplaces and market values
Shapechange – Used to mirror a target’s subconscious desires
Spice of Custodial Delectation – Browsing markets for the perfect bargain
Subtle Whisper – When suggesting a target lower their selling price
First (Ability) Excellency – Bureaucracy, Larceny
Second (Ability) Excellency – Bureaucracy
Join Battle: 6
Claw: Speed 5, Accuracy 8, Damage 3L, Parry DV 5, Rate 3
Clinch: Speed 6, Accuracy 7, Damage 3B, Parry DV -, Rate 1, Tags P
Kick: Speed 5, Accuracy 7, Damage 6B, Parry DV 3, Rate 2
Punch: Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3
Soak: 1L/3B (Often, tarjeitae possess armor of varying qualities, depending on what they have recently purchased)
Health Levels: -0/-1/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-4/Incap
Dodge DV: 5                            Willpower: 7 (9 temporary)
Essence: 3                                Essence Pool: 85
Other Notes: The tarjeitae’s unique body structure gives them the benefits of the Multiple Limbs and Wolf’s Pace mutations.  Due to constant whispering, their Social attacks suffer double the normal penalties due to ambient noise, though they ignore this penalty if engaged in a bargain.


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