Initiative Enhancing CharmsMay 26, 2010
These are a few of the semi-creative ways I’ve invented to enhance Join Battle and similar rolls, rolls that function as initiative for Exalted. Thanks once again to the many forum-goers who took the time to give me their feedback and suggestions, especially Lafing Cat, Plague of Hats, Natums, Scarlet Heavens, and Ilushia!
Divine Primacy of Action
Cost: 5m; Mins: Awareness 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Mirror (Fetid Stillborn Banter)
Prerequisite Charms: Any Keen (Sense) Technique
Those who challenge a Solar must know that, like the Unconquered Sun, he cannot be bested in his chosen field. This Charm can be activated to enhance a Join Battle or Join Debate roll. When activated, this Charm ensures that the Solar always succeeds with a threshold of one success more than the highest roll in the contest. If another Charm contests this perfection, the Solar adds (Essence x2) dice to the ensuing roll-off.
New Abyssal Charm: Fetid Stillborn Banter (Prerequisite Charms: Any Superior [Sense] Focus; Keywords: Avatar , Combo-OK, Crippling, Mirror); The Abyssal knows he does not have to be faster than his opponents. For all their speed, they cannot escape the all-consuming maw of Oblivion. When activated, this Charm applies an external penalty to the Join Battle and/or Join Debate rolls of all those within (Essence) yards equal to the Abyssal’s Whispers rating. This effect does not inherently discriminate between friend or foe. The Abyssal can choose to exempt up to (Essence) individuals from the Charm’s effects, but doing so inflicts one Resonance on him, as the Neverborn do not appreciate sparing others from their spite. In all other ways, it functions identically to its Solar Mirror.
Unity of the Dragon’s Talon
Cost: 3m; Mins: Awareness 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Cooperative
Prerequisite Charms: Any Awareness Excellency
While the Dragon-Blooded are individually less puissant than their Celestial cousins, they have long ago learned that together there is little they cannot do. This Charm can be activated in response to a Join Battle or Join Debate roll, and only has a benefit if two or more Dragon-Blooded activate it simultaneously. It allows all allied Dragon-Blooded who activate this Charm to act as though they had rolled the same result on the Join Battle or Join Debate, choosing the highest result rolled from among the eligible Terrestrials. Additionally, for every additional Dragon-Blooded past the first who activates this Charm, the collective Join Battle roll gains one additional success, to a maximum of the highest (Essence) among the activating Terrestrials.
At Essence 3+, this Charm automatically upgrades to include Join War rolls. When activated in this fashion, it gains the Leader Keyword, and its effects only apply to allied leaders of complimentary units.
Lightning Counterpoint Reaction
Cost: 4m; Mins: Wits 3, Essence 2; Type: Reflexive
Prerequisite Charms: Any Wits Excellency
The Lunar Exalted are nothing if not flexible. They have learned how to adapt to any situation, flowing smoothly into whatever position best suits their goals. This Charm may be activated during a Join Battle, Join Debate, or Join War roll, when all participants have rolled but before the first action takes place. The Lunar may choose to exchange his Join Battle, Join Debate, or Join War result with one willing target’s result, whether that result is faster or slower.
Feeding on Failure
Cost: 3m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Shaping
Prerequisite Charms: Shadow Spite Curse
Shadows are tricky things, difficult to pin down and often surprising. The Shadow of All Things is all that and more. This Charm may be activated in response to any roll made by both the Infernal and an opponent (such as contested rolls or Join Battle rolls, as examples). The Infernal exchanges the result of his roll with the result of the opponent’s roll as a Shaping effect. This Charm can only function if the exchange benefits the Infernal or causes harm to the opponent. As with all things Ebon Dragon, his foe’s failure is his success.
Primacy of Kings
Cost: 4m (+2m); Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Compulsion
Duration: One action
Prerequisite Charms: Impervious Primacy Mantle
Woe to those who would interrupt the King of the Universe. His patience is not unending, though his rage is. This Charm can be activated immediately after a Join Battle or Join Debate roll, targeting up to (Essence) individuals who participated in the same roll. The Infernal rolls (Charisma + Presence) as a single social attack against the MDVs of the targeted individuals. Any targets who fail to resist this unnatural influence must default to Guard actions until the tick after the Infernal takes his first action. This is a Compulsion effect, which can be broken at any time, not merely at the moment of application, with the expenditure of two Willpower.
At Essence 3+, this Charm automatically upgrades to include Join War rolls. A second purchase of this Charm is available at Essence 5+, with Magnanimous Warning Glyph as a prerequisite and a two-mote surcharge. When activated with this surcharge, the upgrade removes the Willpower cost to resist Primacy of Kings. Instead, any victim who chooses to resist the effects of the Charm instead suffers as though the Infernal had triggered a Magnanimous Warning Glyph. The Infernal can still activate the base effect of the Charm as normal.
Efficacious Coordination Engine
Cost: 2m, 1wp [1m]; Mins: Wits 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Internal
Prerequisite Charms: Anticipatory Simulation Processor
The Alchemicals are products of their society, literally and metaphorically. They know that they serve the Populat, and the Populat is served by their knowledge. This Charm takes the form of a series of starmetal and jade circuits running from the Alchemical’s brain to her vocal chords. It can be activated in response to a Join Battle or Join Debate roll. The Alchemical may choose up to (Essence) willing mortal targets, allowing them to enhance their results. The chosen targets replace their roll results with the Alchemical’s result.
Enlightened Efficiency Upgrade (Essence 3): This upgrade allows the Alchemical to enhance willing non-mortal targets, such as spirits, enlightened mortals, or Exalted.
Synergistic Strategos Programming (2 xp): This upgrade allows Efficacious Coordination Engine to apply to Join War rolls as well.