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Exalted – Creation (The West)

May 18, 2010

As pretty much the last installment of the Directions series (the Blessed Isle is funky, and we’ll get to it in a minute), the West is my favorite of all the directions in Creation. It is mostly ocean, with a few islands and archipelagos hosting the majority of its population. I’m going to talk a little about the Wavecrest Archipelago, the Neck, the Coral Archipelago, the Denzik Merchants, the Skullstone Archipelago, the Lintha, and sunken Luthe.

The Wavecrest Archipelago is probably what about half the people in Creation think of when they think of living in the West. It’s tropical, its people are generally peaceful, and it is a wealthy tourist nation on a verdant volcanic isle. However, the leader, the Feathered One, keeps his position by feeding criminals to the volcano god when he grows angry, and of course the archipelago’s riches are not unenvied by others. While it appears idyllic, like all other directions, Wavecrest has its own problems.

The Neck is more provincial, a chain of islands loyal to the Realm where tribal inhabitants survive by fishingg and kelp gathering. They are relatively unspectacular, but they live on a treasure trove of ancient lore. Once, their islands were part of a larger continent called Okeanos. Though they do not realize it, they are living amidst the ruins of First Age glory.

The Coral Archipelago is what the other half of Creation imagines when they consider the West. They are a pirate nation, thinly disguised as merchants. While they bear nominal loyalty to the Realm, theirs is an economy based on thievery and nautical bullying. They believe in excellence winning out over weakness, and to them, the weak cannot protect their belongings.

The Denzik Merchants are actually merchants, a single floating city built by lashing the hulls of ships together, over and over, until it was large enough to support a culture. They sail around the West, taking on and budding off ships to spread their sails (and sales) to all the cultures of Creation. If you need some commodity in the West, the Denzik can find it.

The Skullstone Archipelago is a shadowland in the northwest, ruled by the Silver Prince. It is a necrocracy, where the dead rule and the living are second-class citizens. Unbeknownst to the people of Skullstone, their ruler is actually the Deathlord known as the Bodhissatva Anointed by Dark Water, and his “idyllic” necropolis is actually covering up a darker secret.

The Lintha are less a nation and more a rapacious culture based in the southwest. Accurately decribed as “demon-worshipping, cannibalistic, castration-happy slaver pirates,” they are the descendents of Kimbery, the Sea that Marched against the Flame, one of the Yozis. They raid and pillage in the southwest, led by the chosen of their demonic mother, seeking to regain the purity of their past.

Finally, Luthe was once a magnificent First Age city that floated atop the ocean, until the Usurpation came. The Solar in charge of Luthe chose to sink it, destroying herself, her subjects, and the assassins who came for her, dropping Luthe to the ocean’s floor. However, some of her people survived, and in time bred with beastmen to make a city of wondrous splendor. However, it is still guarded by Admiral Leviathan, the First Age Lunar who loved the queen of Luthe, and woe betide trespassers to his watery domain.

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